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Messages - johntvolk

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1
Support / Re: TileMap Questions
« on: February 01, 2013, 01:38:52 pm »
Thanks for the reply. Yes, I am on a Mac. I tried to follow that link, but got some sort of error that bounced me to the main forum page.

- John

2
Support / TileMap Questions
« on: January 31, 2013, 07:30:16 pm »
Hi,

A couple of questions (feature requests?) about TileMaps:

* Is there a way to have a tilemap brush paint to multiple layers at the same time? For example, a platform where the lower half is on a Ground layer and the upper half is on the Ignore layer. It seems like the best way to do this would be via picking something in the scene that has already been painted using the standard layer controls.

* I haven't been able to get picking via alt-click to work. It seems that ctrl-click does this (rather than deleting), and alt-click either doesn't do anything or gets interrupted by Unity trapping the alt-key event.

* Is there a way (or will there be a way) to pick and erase at the same time?

Thanks.

- John

3
Support / Re: TileMap Lighting
« on: January 31, 2013, 07:22:09 pm »
Thanks! I may give it a shot.



4
Support / Re: TileMap Lighting
« on: January 30, 2013, 08:41:59 pm »
MaaS,

I was able to mostly get this working. I do have one question, though. If I comment out that line so I get normals generated and change the shader, my tiles show up illuminated correctly in my scene. But the shader change messes up the tiles in the painting/data palette in the tilemap inspector (they become black). Is there a to have both work correctly (without swaping the shader all the time)? Thanks.

- John

5
Support / Re: TileMap Lighting
« on: January 25, 2013, 08:31:12 pm »
Thanks, MaaS! I'll give it a try.

6
Support / Re: TileMap Lighting
« on: January 23, 2013, 10:11:21 pm »
Oh, BTW, I'm using 1.80 final patch 3 from the Asset Store.

7
Support / TileMap Lighting
« on: January 23, 2013, 10:08:24 pm »
Hi,

I'm wondering if TileMaps will get support for the lighting effects currently available for Sprites (or maybe that have it, but I don't know what I'm doing). I'm able to get light sources working with Sprites added to the scene (Set "Normals Only", change shader), but if I add a TileMap (even using the same SpriteCollection for which lighting works as a Sprite) all the tiles show up black. Thanks.

- John

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