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Support / Using Polygon Colliders in Animated Sprites. Collider doesnt update.
« on: March 26, 2013, 06:13:17 pm »
I am trying to use Polygon colliders for certain animation clips in my animation collection and box colliders for certain other clips. However, when the animation clip changes, the collider is not automatically updated to the collider defined for the new clip. When using Box Colliders exclusivey, this all works. Why doesnt it work with polygon colliders? Can I use multiple box colliders on a sprite to get a better approximation of the actual collision volume of the sprite as recommended in the Unity manual for complex shapes?
Thanks,
Derrick
Thanks,
Derrick
