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Messages - derricklevy

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I am trying to use Polygon colliders for certain animation clips in my animation collection and box colliders for certain other clips. However, when the animation clip changes, the collider is not automatically updated to the collider defined for the new clip. When using Box Colliders  exclusivey, this all works. Why doesnt it work with polygon colliders? Can I use multiple box colliders on a sprite to get a better approximation of the actual collision volume of the sprite as recommended in the Unity manual for complex shapes?

Thanks,
Derrick

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Hi,
I moved and renamed a  SpriteCollection and SpriteCollectionData folder in my Unity project and then opened the editor for the SpriteCollection I changed-- none of the sprites that were there were shown. To try to fix this,  I went to "Settings" tab in the Sprite Collection Editor and saw the "Data object" setting. When I click on this and try to point it to the renamed SpriteCollectionData folder, the only options that are given in the selection window are "None" and "tk2dSpriteCollectionData". Why cant I point this to an existing SpriteCollection and have the reference repaired?

I have seen several problems when moving and renaming SpriteCollections and SpriteCollectionData assets in Unity. What is the best way to move and rename these while avoiding broken references? Can it be safely done ?

Thanks

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