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Support / Re: Can tk2dtextmesh support all unicode characters?
« on: June 04, 2013, 03:14:09 am »
I got a idea, it may be a little boring method, that's it, look at me:
we get the NGUI & 2dtoolkit in one project, then get a NGUI panel, and a UILabel on it, and there has been a method to display chinese character in NGUI,however, I think it will be better to work with "pure" 2dtoolkit.
we get the NGUI & 2dtoolkit in one project, then get a NGUI panel, and a UILabel on it, and there has been a method to display chinese character in NGUI,however, I think it will be better to work with "pure" 2dtoolkit.
