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Messages - pushxtonotdie

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Support / Re: Trimmed Space...to be used later?
« on: May 14, 2013, 11:50:50 pm »
Ah ha! Anchor should be upper left!  ::) That was our problem. Thanks for the quick reply!

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Support / Trimmed Space...to be used later?
« on: May 14, 2013, 11:25:28 pm »
Hi, we're evaluating using Tk2d for a certain project, and we were curious if you supported the ability to use the 'trimmed' space data at runtime to position the mesh. This feature, if I'm not mistaken exists in Cocos2d. Essentially what it does is:

trims the empty space away.
Records the delta of the trimmed space in the texture atlas.
Applies this delta to the mesh at runtime.

Does 2dtoolkit do this? If not, got a couple pointers on the best way to implement this?

Thanks!
C

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