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Messages - aegzorz

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Support / Re: Constantly "Rebuilding Index" - Probably VC related
« on: April 17, 2013, 03:55:43 pm »
It is loaded through tk2dSystem yes, like this:

tk2dSpriteCollectionData collection = tk2dSystem.LoadResourceByName<tk2dSpriteCollectionData>( collectionName );


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Support / Re: Constantly "Rebuilding Index" - Probably VC related
« on: April 17, 2013, 03:19:52 pm »
Ok, I've narrowed down the problem to the following scenario:

- Run the game
- Select a gameobject with a runtime loaded sprite collection in the Hierarchy view
- Unity starts rebuilding the index over and over

This is making it impossible to inspect the objects we're using.

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Support / Re: Constantly "Rebuilding Index" - Probably VC related
« on: April 17, 2013, 02:38:00 pm »
I think I'm having the same issue, Unity keeps running "Rebuilding Index" and collections that are loaded through tk2dSystem.LoadResourceByName stops working. I wouldn't mind it so much if rebuilding the index was reasonably fast but it takes approximately 5 minutes to rebuild the index in our project :/

Is there a log somewhere that I can check to see what is actually breaking the collections?

Edit: I'm using tk2d 1.92 + patch and Unity 4.1

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