Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Trogl

Pages: [1]
1
Support / Re: tk2dTextMesh and tk2dUILayoutContainerSizer
« on: October 20, 2013, 09:41:37 pm »
Thanks, now it works as I need.

2
Support / [solved] tk2dTextMesh and tk2dUILayoutContainerSizer
« on: October 19, 2013, 10:55:21 pm »
hello! First of all I want to say I really impressed by your UI system, it is pretty cool  :o .

Now some questions. Here is the context: I'm trying to create a scrollable list of the different-height text blocks.
something like that:


So obviously I need to make the tk2dUILayoutContainerSizer to change its size depend of bounds of tk2dTextMesh in realtime.
For now I can't figure out how doing it. Looks like tk2dUILayoutContainerSizer have not any fields like "width", "height".
So for now I have this:



The height of tk2dUILayoutContainerSizer   doesn't match  the text height.

What should I do to fix it?

3
Support / Re: May be bugreport
« on: April 04, 2013, 09:24:42 pm »
оk, I was glad to help :)

4
Support / May be bugreport
« on: March 31, 2013, 04:39:39 pm »
Hi! It's not a big deal for now but I want to help make t2d better, so:

I created animation collection and then remove one animation from list, and commit changes. And looks like deleted animation not completely removed from animation collection:



and when I run this code
Code: [Select]
tk2dSpriteAnimationClip[] clips = mSprite.anim.clips;

        string res = "";
        foreach (var clip in clips)
        {
            res += "|" + clip.name;
        }
        Debug.Log(res);

i has this result:


Using 1.92 beta2.

p.s.Animations in attachement.

5
Support / truncating aminated sprites ?
« on: March 15, 2013, 06:43:45 pm »
Hi! I would like to stop using the SM2 and am interested in developing with 2dtk. But I would like to ask about a feature that can not find in 2dtk api. it's about truncating aminated sprites. This feature is extremely important for the realization of my project, I do not know any other way to solve it.

here is sm2 doc for this feature
http://www.anbsoft.com/middleware/sm2/docs/scripting/class_sprite_root.html#afabfd5b77d9f2801054d09f70363f955

Is there any similar features in 2dtk?

thanks

Pages: [1]