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Support / Is Sprite sorting in perspective mode broken?
« on: May 19, 2013, 04:50:54 pm »
I'm trying to figure out why my circle sprite is displaying infront of the body sprites but not the head despite clearly being infront of it. If I move it a little further forward then it pops infornt, but still appears behind it at certain angles

I've tried having the sprites on the same spriteCollection, changing the transparency sorting mode of the camera etc but no dice. I'm sure there's some clever batching or something going on here as if I just slapped a texture onto a mesh it'd have no trouble displaying correctly, but I can't get the desired behaviour.
I also notice that when I'm animating the sprites position, it pops in front of and then back behind the texture:

Any help is appreciated,
Az
