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Messages - graphic_dude

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Support / Re: single SpriteCollections to store each big images?
« on: March 20, 2013, 03:00:43 pm »
Thank you very much for the quick & precise answer !!!!! :)

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Support / single SpriteCollections to store each big images?
« on: March 20, 2013, 02:31:42 pm »
Hi,

for my game, I have many background images (.png) whose dimensions are 1280x800, and these images are NOT tile-based (artworks with no repeating patterns).

So, I would like to know if I have to create a single 2DTK's SpriteCollection for each of those (big) images, or is it possible to deal with only one SpriteCollection (coding (C#) some kind of image loading process while game is running / and if possible, is there any constraint about images' location/pathdir)?

(because if my game has 100 different screens, creating 100 sprite collections seems to be a little bit overkill, doesn't it?)

Thank you for any piece of advice :)

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