Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Flopopo

Pages: [1]
1
Support / Re: Dynamic Asset Loading and code wise manipulation
« on: March 22, 2013, 09:42:05 am »
Thanks @evs,

It runs now !  :D

I have one more question :

If i create some sprite collections, for example : SpriteCollection1x, SpriteCollection2x and SpriteCollection4x.
As long as i don't create manually in the scene editor a tk2dSprite from these sprite collections, the resources (texture & material) of these sprite collections won't be loaded when the application (scene) start ?

2
Support / Re: Dynamic Asset Loading and code wise manipulation
« on: March 21, 2013, 01:31:44 pm »
Hello,

In order to handle multiple resolutions assets, i would like to load the right ressources in a tk2dSpriteCollection at runtime.
I found this post, but i can't figure how to apply the procedure described by unikron :

Quote
1. Find the data block of your sprite collection, by clicking on your Sprite Collection, and double clicking on the "Sprite Collection" field in the inspector. By default this is named "data".

I don't understand where to find the data block i have to rename and place in the Ressources folder. It seems the 2d ToolKit interface has changed since the original post in January 26, 2012.

Note that i'm a unity newbie...

Pages: [1]