1
Support / Re: Dynamic Asset Loading and code wise manipulation
« on: March 22, 2013, 09:42:05 am »
Thanks @evs,
It runs now !
I have one more question :
If i create some sprite collections, for example : SpriteCollection1x, SpriteCollection2x and SpriteCollection4x.
As long as i don't create manually in the scene editor a tk2dSprite from these sprite collections, the resources (texture & material) of these sprite collections won't be loaded when the application (scene) start ?
It runs now !

I have one more question :
If i create some sprite collections, for example : SpriteCollection1x, SpriteCollection2x and SpriteCollection4x.
As long as i don't create manually in the scene editor a tk2dSprite from these sprite collections, the resources (texture & material) of these sprite collections won't be loaded when the application (scene) start ?
