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Messages - dredlockz

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Here's the final result for anyone else interested (needs unity web player)

http://alessandroituarte.com/labs/PaperMario/

So definitely doable with 2D Toolkit! Just need to make sure the normal map animations are completely in sync with the diffuse texture

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Hey Unikron,
thanks for your response.

When I try opening the link you gave me I get an "The topic or board you are looking for appears to be either missing or off limits to you." Do I need some sort of permission for it?

As for the artifacts, the problem was I wasn't using transparent/ Bumped Diffuse, I mistakenly set just Bumped Diffuse. So that fixed it :)
The only issue I have now is that the atlases for the normal and the diffuse are not matching, so it looks like this:



(The one on the left is a regular plane with a transparent/ bumped diffuse texture, the one in the right is animated with 2DToolkit)

Thanks for the tips, I'll check the trimming and whatnot, and keep you posted. If I manage to get this working I will definitely buy 2DToolkit, other that this minor fringe feature it works really well, keep up the good work :)

Edit: Success!
Apparently when I dragged&dropped all the textures to create the sprite collection, the order in which they were added to the collection was different between the diffuse and the normal maps so the sprites had different IDs assigned to them and were in different order in their respective Atlases. So I added them in order again one by one, and then they were in sync.

Thanks!

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I'm also interested in this. A friend suggested 2D Toolkit as a way to handle animations easily, but this is the only feature I'm missing currently.
I already have my character animation normal maps, like so:



These work pretty well when making my own materials, but I can't figure out a way to make it work with 2D Toolkit, changing the atlas material to "Bumped Diffuse" creates some artifacts in the sprites. And no other 2DTk materials seem to accept normal maps.

Regarding the Legend of Dungeon dude, he explained how he did it here:

http://robotloveskitty.tumblr.com/post/33164532086/legend-of-dungeon-dynamic-lighting-on-sprites

He made his own animation scripts, i'm wondering if I should do my own too, or is there/ will there be a way for 2D Toolkit to work with normal maps?

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