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Messages - Ricky Walton

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1
Support / Re: Code generate SpriteSheet?
« on: March 02, 2016, 10:00:58 am »
Thanks for the info.

I'll add this to my back log too ;)

2
Support / Re: Code generate SpriteSheet?
« on: February 26, 2016, 12:20:06 pm »
Hi again unikronsoftware!

Have an interesting issue with our process. I have just tried using some data that does not fit into the target atlas size. There is a popup that explains the issue but no logging, I've looked at the logging produced by the "tk2dDataDefinitionBuilder.Build" method but it does not state any issues. Ideally our setup will be to use this our Jenkins continuous integration, using log output or editor scripts to inform and handle errors in our input data.

My question to you is where/how could I catch this and other errors? I notice that the Prefabs get built but the texture does not so I can use this to track that something went wrong and investigation is required?

Thanks

3
Support / Re: Code generate SpriteSheet?
« on: February 03, 2016, 10:38:19 am »
Thank you. This looks very close to what we need. Only thing I had to do was update tk2dDemoDataDrivenCollection.cs
Settings.InputPath = "Unsupported/DataDefinition/Demo";

Then works great, going over the code now to get a better understanding of how it all works. Thanks again, you have saved me several days work!

4
Support / Re: Code generate SpriteSheet?
« on: February 03, 2016, 09:02:01 am »
Excellent! That looks very interesting. I notice the link to documentation is 404 now, is this documentation available anywhere else?

5
Support / Code generate SpriteSheet?
« on: February 02, 2016, 03:57:51 pm »
Hi,

We are developing a new UI workflow and as part of that we'd really like to be able to automate the generation of SpriteSheets via C# editor scripts.

Looking through the forums I have found a few interesting references but wanted to check these are still relevant and if there is any new details I should be aware of?

tk2dSpriteCollectionEditorSpriteSheetView.s seems to be my friend :)
http://2dtoolkit.com/forum/index.php/topic,3381.msg16320.html#msg16320
http://2dtoolkit.com/forum/index.php/topic,644.msg3091.html#msg3091

Thanks!
Ricky

6
Support / Re: Getting Bounds from a Diced sprite
« on: February 25, 2014, 05:36:58 pm »
Thank you. That would have helped, didn't notice that in the sprite. Next time ;)

7
Support / Re: Getting Bounds from a Diced sprite
« on: February 25, 2014, 04:47:02 pm »
Resolved! The issue was not the diced sprite.

When querying the bounds (upon instantiation) the sprite was in the incorrect state. The cause of confusion was I saw the sprite displaying the correct new image, yet the supposed size was much smaller then expected.

It's strange as we set the clip to play on instantiation and I think this was the issue as the animation data being out of date, pointing at a sprite that is no longer in the collection. Not sure how it was displaying the correct sprite though?

Sorry the details are hard to explain... if I can answer any further queries on what we saw I'll be happy to help.

8
Support / Getting Bounds from a Diced sprite
« on: February 25, 2014, 03:45:25 pm »
Hi,

We have some art changes in our game that required me to switch from a regular sprite to a diced sprite. We have been using GetBounds() on the sprite to get it's width for alignment. Since the change to a diced sprite I'm not getting the full size of the sprite. Is there something else I need to be using to get the total size of the sprite?

Thanks

9
Support / Metro build - Flickering sprite
« on: November 01, 2013, 12:58:57 pm »
Hi,

We are building our game to target (amongst others) Windows Store Apps. Today we have seen a strange flickering on one of our animated sprites when we go to desktop, turn off wifi, return to game. What's really strange is that it is about every 4th loop of the animation we see a flicker. It's not a regular flicker either so clearly not on a single frame is effected.

We don't have many animations running in game at present so can't say if the flicker is isolated to this single animation or not.

We are running Untiy 4.2.2 and 2D ToolKit 2.2.3.

We have done some investigation but with the Unity black box it's hard to know what is actually happening. Perhaps this has been seen before or soemthing similar?

Any help and opinions are very welcome :)
-Ricky

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