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Messages - gateman

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1
Support / Re: 2D The aspect fixed method in tool kit.
« on: April 17, 2013, 09:41:28 am »
OK.Understood.
thank you greatful support. :)

2
Support / Re: 2D The aspect fixed method in tool kit.
« on: April 17, 2013, 02:30:35 am »
I add. If it is the waiting time for about one month,
 I will wait for 2.0. thankyou!

3
Support / Re: 2D The aspect fixed method in tool kit.
« on: April 17, 2013, 02:26:21 am »
Thank you for the support.

If good, please teach me the way.

sorry.
I... understand that this is the "excessive question".

I am going to purchase 2Dtoolkit2.0. (Or the free updater ?) .
however . It is actual that there is no time.

4
Support / Re: 2D The aspect fixed method in tool kit.
« on: April 16, 2013, 04:52:28 pm »
There was a problem in my explanation.  :(
I made my intention into the image.

Could you take a look at image?

thank you.

5
Support / Re: 2D The aspect fixed method in tool kit.
« on: April 16, 2013, 02:59:36 pm »
I use default UNITY camera(orthographic).
thank you.

6
Support / 2D The aspect fixed method in tool kit.
« on: April 16, 2013, 02:35:34 pm »
 :-[ :-[

Hello!
I would like to use 2Dtoolkit and to create a game.

Standard size: It is 1600x900.

This is cool when it starts by 16:9!!

however...
It is uncool if it starts by other aspect ratios or a full screen.
It is because sprite is extended up and down.

I would like to fix an aspect ratio and to hide an excessive portion in a letterbox(black color).

if possible.
In order to attain this, please teach me an easy method.

The camera is planning the usual parallel projection camera.

Although I do not understand English, I understand somehow with translation software.
Thank you.  :)

gateman

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