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Messages - xhtai88

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1
Support / Platform Specific Sprite Collections
« on: November 11, 2013, 03:40:18 am »
Hi Support,

I want to support different resolution for my game. After look at the http://www.unikronsoftware.com/2dtoolkit/doc/2.00/advanced/platform_specific_sprite_collections.html , I still have some confusion.

1. What should I put into resources folder
    a) all my PNG file ( 1x, 2x)
    b) sprite collection data folder (folder created after commit the sprite collection)
    c) sprite collection & sprite animation (if have)

2. I planned to build my project into low res version (1x) and changing the platform to 2x during runtime if detect the higher resolution device. So does it means
    a) both 1x & 2x will include into build   OR
    b) only 1x will include into build and load the 2x into the runtime which means a lot of memory consumption , isn't? (I have 1024 texture X 4 )

Sorry, if my searching skill is not good enough.

2
Support / Update unity3d without update 2d toolkit?
« on: September 17, 2013, 12:34:01 pm »
Hi support,

Isn't possible that I update the Unity3D without update 2d toolkit plugin. Because I afraid it will affect my project.

3
Support / Re: Sprite Animation Clip Inspector Text cannot copy
« on: August 26, 2013, 04:37:10 am »
Thanks~~ It fixed... :D

4
Support / Re: Sprite Animation Clip Inspector Text cannot copy
« on: August 23, 2013, 12:02:37 pm »
Still cannot. You means the Clip Name field, right ?

5
Support / Re: Sprite Animation Clip Inspector Text cannot copy
« on: August 23, 2013, 11:53:05 am »
Text field for sprite sequence :

6
Support / Sprite Animation Clip Inspector Text cannot copy
« on: August 23, 2013, 11:24:12 am »
Hi , support

I would like ask why the sprite animation editor the text field I cannot perform copy and paste function ?
P.S:
Window version of Unity 4.2

7
Support / 2D Toolkit with NGUI (Texture blurry)
« on: April 17, 2013, 04:18:28 am »
Hi Support,

For my project, I used NGUI (HUD & scene background) for my 2D Game. Then, I would like to add sprite animation by using 2D Toolkit.
After tried it, the animation sprite quite blurry in display especially when animation play the outline is most obvious.

I did tried to change the quality setting and check the atlas resolution everything is fine.

I don't know what the problem and is from NGUI or 2D toolkit, so i give more details as following:

1. 1 sprite with size 170 x 210 px added to a sprite collection with scale 1:1:1 , target height = 640 , ortho size : 1, texture filter mode billinear & compressed
2. create sprite animation
3. NGUI with minimum height is 640 , and i added animated sprite to NGUI UIRoot, it scale it up to 320 :320 :320, but Tk2d Animated Sprite scale still 1:1:1
( I don't know should scale in transform or within Tk2d Animated Sprite (script) ?

I have attached the screenshot, hope you can help .Thanks

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