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Messages - Tylernocks

Pages: [1]
1
Support / Re: How to transit between 2 animations
« on: May 10, 2013, 06:41:36 am »
Yeah, It works like the .fbx animation, as long as the play animation condition is in active(for example: if you press right on your keyboard), it will play.

2
Support / Re: Stop Animation At Last Frame
« on: May 09, 2013, 10:43:41 pm »
It worked YES!!!! Best support ever!!!

3
Support / Re: How to transit between 2 animations
« on: May 09, 2013, 10:21:20 pm »
try something like this
Code: [Select]
if (!anim.IsPlaying("ANIMATION NAME"))
{
anim.Play("ANIMATION NAME");
}

4
Support / Re: Stop Animation At Last Frame
« on: May 09, 2013, 10:19:57 pm »
hmmm...seems that didnt work either, I set it to once but it still loops
here's the script
Code: [Select]
State = CharacterState.Dead;

if (!anim.IsPlaying("Death"))
{
anim.Play("Death");
}

The wrap mode is set to once

5
Support / Re: Stop Animation At Last Frame
« on: May 09, 2013, 03:04:17 am »
How do you do that, changing the wrap mode to single reduced it to the one frame only. I want the animation to play but just stop at the last frame and not loop.

6
Support / Stop Animation At Last Frame
« on: May 08, 2013, 06:26:17 am »
I have a death animation, I want for when it meets its last frame for it to remain on the frame until it get re-called

8
Support / Re: Converting .fbx animation to 2D Toolkit
« on: May 06, 2013, 12:52:00 am »
Yup, There it is, that's the answer I wanted, Thanks!!! :)

9
Support / Re: Converting .fbx animation to 2D Toolkit
« on: May 05, 2013, 06:08:58 am »
Well, here's what the description for Animation.isPlaying

"Is the animation named name playing?" This is from the unity script reference btw http://docs.unity3d.com/Documentation/ScriptReference/Animation.IsPlaying.html

So I was wondering how to script using 2D Toolkit "is the animation "named name" not playing."

10
Support / Re: Converting .fbx animation to 2D Toolkit
« on: May 05, 2013, 03:11:25 am »
Thanks but thats not exactly what I need, I just need the equivalent not a tutorial.

11
Showcase / Re: WIP metroidvania style pixel art game
« on: May 05, 2013, 02:18:24 am »
How did you get such lighting, what shader do you use to enable lighting of animated sprites.

12
Support / Re: Converting .fbx animation to 2D Toolkit
« on: May 04, 2013, 06:05:31 pm »
I think I said that wrong, I meant, what is the 2D Toolkit equivalent.

13
Support / Converting .fbx animation to 2D Toolkit
« on: May 04, 2013, 07:45:23 am »
I Was following 3D Buzz Tutorial when I encountered a problem, how might one go about
turning
Code: [Select]
   void Using()
  {
       if(!animation.isPlaying)
          {
                State = CharacterState.Idle;
          }
  }


into a 2D Toolkit anim type.

14
Support / Re: Sprites suddenly disappear (rendering issue?)
« on: May 04, 2013, 07:26:45 am »
wait, what was the solution, I have the exact same problem, the only thing that works for me is making it a cutout (makes it look bad)

15
Support / Animations Play After I Left Go Of Axis.
« on: April 18, 2013, 08:53:30 pm »
Code: [Select]
    void Running()
        {
            anim.Play("Forward");
            anim.animationCompleteDelegate = null;
        }

I have a code here and it only plays after I let go of the button, when I hold the axis it only plays the first frame and stops.
its C#, and is active with GetAxisRaw.

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