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1
Support / Re: make alpha spite white?
« on: February 21, 2014, 04:12:09 am »
Works great! :) Thank You Sir :)

2
Support / Re: make alpha spite white?
« on: February 20, 2014, 03:27:53 pm »
thanks for answer :)

Can You point me in the right direction how to make/ change shader to make simple white blink on spite? :)

3
Support / make alpha spite white?
« on: February 20, 2014, 04:20:40 am »
Is it possible to make sprite with alpha more white, maybe not 100% white but whiter than orginal, would be great if color of sprite works like that black to 50%grey like multiplay and from grey to white like screen in photoshop :) for now I only need whitefuncionality but more flexible way to control spites color can be always usefull :)

4
Support / Re: Sequencing Sprite Animations in Javascript/unityscript
« on: April 24, 2013, 03:05:44 am »
thanks for reply but how to use it to sequence animation?  in demo scene there is something like this

         animSprite.Play("demo_once");
         animSprite.animationCompleteDelegate = delegate(tk2dAnimatedSprite sprite, int clipId)
            {
               animSprite.Play("demo_pingpong");
               animSprite.animationCompleteDelegate = null;
            };


how do this in javascript, i manage to make animations work using functions for every clip, with additional variables to control which animation is playing and  which should play next and also checking "if (animSprite.IsPlaying ..." to play in update function but its dirty and clunky in so many ways, it should be very simple but i missing something


5
Support / Sequencing Sprite Animations in Javascript/unityscript
« on: April 19, 2013, 06:01:01 pm »
Hi
I can't figure out how to sequence animation using javascript
i tried convert script from demo scene but i failed :/
i want to play one animation in loop after mouse click play another animation one and after that another loop, how to do that?

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