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Support / Re: Runtime scale all sprites in specific atlas
« on: October 20, 2013, 10:41:37 pm »
Ok, it seems I need to go second way with the cameras.
Thank you.
Thank you.
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Is there any particular reason you're trying to do this?
(too bad that can't be done as a mass operation :-/ -- I have a lot of audio pieces...)
public class ImportPreProcessor : AssetPostprocessor
{
private void OnPreprocessAudio()
{
var audioImporter = (AudioImporter)assetImporter;
audioImporter.threeD = false;
}
}