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Support / Re: tilemap surface properties
« on: September 17, 2013, 02:38:51 pm »The reason it isn't per tile is the overhead. The system is built to scale to really large tile maps, and this sorta thing adds fairly significant overheads to the whole thing. You can still use prefabs and tweak values per prefab if you don't need to modify too many tiles though....
Can't do something like "Tiled" which has an object layer? You can make objects of arbitrary size, and set a "type" which you can interpret however.

Not that I'm in a hurry to have this as a feature or anything, just would be a nice feature I think.

