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Messages - Amefuri

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1
Support / Re: Using Tilemap Editor for Top Down RPG
« on: December 29, 2013, 06:13:59 am »
Excellent!

I added a "z offset per row" field to the Settings/Layers inspector so I can control it per layer, and it seems to be working wonderfully. Cheers.

Sorry for dig up this thread, I face the same problem here,
I am able to make tile z sort by y row in tk2dTileMapMeshBuilder.cs but what I want is to make it sort in their local layer or any other solution. So it will not corrupt with other layers. how did you do it?

Thank you,

2
Support / Any solution for Flash to 2D Toolkit workflow?
« on: September 10, 2013, 05:12:16 am »
Hi,

I am just wondering if there is any solution for export image and position/scale animation from flash and import it to Tk2d in unity?

Thank you,

3
Support / Combine TK2d with TK2d UI
« on: September 04, 2013, 04:56:16 pm »
Hey,

 I have question about how to combine normal TK2d camera with UI Camera?
Since UI Camera will render the sprite that in the scene used by TK2d camera too.
My first guess is did I need to setup a extra layer for all UI to make it filter by that layer or something?

Thank you,

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