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Support / Re: Problem with tilemap chunk colliders
« on: June 07, 2015, 10:53:13 am »
Hmm I'm not quite sure how I would write a script to update the colliders from outside the source?
For now I removed the chunk size clamping and do the collider updating manually by making duplicates of the tilemap, tilemap data and editor data where I set the chunk size big enough to cover the enitre level and set it to only generate colliders. This isn't very optimal though as I need to redo the duplication process every time I change something in the level.
For now I removed the chunk size clamping and do the collider updating manually by making duplicates of the tilemap, tilemap data and editor data where I set the chunk size big enough to cover the enitre level and set it to only generate colliders. This isn't very optimal though as I need to redo the duplication process every time I change something in the level.
