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1
Support / help.. tk2dtextinput can't accept Chinese text?
« on: December 26, 2014, 01:09:17 pm »
Need to make a chatting room dialog.
want to use tk2dtextinput componet to do that.
saddly to find that cant accept chinese text , omg.
is there any way to do that?

2
Support / Re: Help with ttf format text.. uimask doesn't work
« on: December 26, 2014, 01:06:08 pm »
emmmmmm
thank you very much for that answer

by the way. why not to add a feature to support ttf format originway?

3
Support / Re: Help with ttf format text.. uimask doesn't work
« on: December 26, 2014, 08:48:02 am »
anybody home?

4
Support / Help with ttf format text.. uimask doesn't work
« on: December 26, 2014, 03:45:40 am »
tk2d is good, but it not support for ttf format text.

So I use some other asset (like easyfont ,DynamicText) to do that.

here is the question.
in scollarea, i want to display ttf text just like used to be tk2dtextmesh with scall effect. it workd. but uimask failed.

please, how do i resolve that problem...? ???

5
Support / Re: how to dynamic load Textures to sprite collection
« on: July 03, 2014, 10:10:19 am »
Thanks for that answer. That show me a great way to solve my problem. Coding and trying

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Support / Re: how to dynamic load Textures to sprite collection
« on: July 03, 2014, 10:06:59 am »
sorry for the last post. just see the respones now

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Support / Re: how to dynamic load Textures to sprite collection
« on: July 03, 2014, 10:05:56 am »
ps:
I want to place texture into spriteCollection not one time but many different time
that is a additional operate to collection ,just like use editor way.

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Support / how to dynamic load Textures to sprite collection
« on: July 03, 2014, 09:49:34 am »
Hello Unikron,

I need to load some textures which are runtime download from game server. so that I can change user's avatar or other specify elements.
There is my thought:
1. load textures to Texture2D format.
2. create or use a exist spriteCollection to place these texture2ds by order.
3. use the collection to game.

In tk2d's demo code runtimespritecollection. there is only way to load a texture and parsetext way to create a collecton. although it is a good solution, but still don't match my need..

After search some posts in forum.
such that http://2dtoolkit.com/forum/index.php?topic=1525.0
still have some confuse in flow and specific code.
Could you show me a whole steps and elegant way to finish this need? :'(

thank you very much.

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