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Messages - Noodle

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Support / Re: 2D Toolkit and point filter sprite
« on: June 30, 2013, 02:12:00 pm »
It happens both in editor and in game.

yes the sprite is at a round number position, I try to move it a little bit, but couldn't see any difference.

I also manage to get ride of the artefact by destroying/recreating the camera, and playing with reset scale and pixel perfect several times, but after resizing the windows the artefact came back.

Did you try to render the asset I put in my first post using point filter ? Cause if you have the same issue it might help you to figure out whats really happening.

Thanks

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Support / Re: 2D Toolkit and point filter sprite
« on: June 30, 2013, 12:45:12 pm »
Hello thanks for your answer.

Yes the problem is hard to see, but if you look closely at the chin like evs says, you will notice it.

I think it's pffseted by one pixel on the right and one on the top.

Thanks !

3
Support / 2D Toolkit and point filter sprite
« on: June 29, 2013, 11:47:34 pm »
Hi

I am currently evaluating 2DTK in order to use it in a 2d hd game.

I am quite happy with the product so far. But I have been struggling a bit to get pixel perfect with point point filetered texture.
I don't use bilinear because it makes things look blurry, which is not great for 2d game.

I use a tk2d camera and animated sprite, I'm getting a result that is nearly perfect but has a small artefact ( please take a look at the example )


It will be very nice to you if you could check and tell me if you manage to get this sprite pixel perfect without those artefact ( here is the link : http://mogpandora.free.fr/avatar.png )

Thanks !

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