Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jimadybobalon

Pages: [1]
1
Support / Any way to offset a sliced sprite?
« on: July 23, 2013, 12:26:39 pm »
As the title says, is there any way to offset a sliced sprite? I want the functionality of a clipped sprite, but without the position of the image changing. So I basically want the window that I'm displaying to stay perfectly still, but the image that's rendering to be able to move along that image.

Am I missing a setting somewhere?

2
Support / Re: Compression and dicing don't mix well
« on: July 21, 2013, 12:41:55 pm »
Damn. So I'm gonna have to compromise on something then.

Well Extra Padding 4 seems to have made it A LOT better. Fucking about with values at the moment. Is there any method of deciding the correct amount of padding necessary from other info of the image and dicing? Or shall I just keep fiddling until it looks the best? Also what's the method on deciding the correct amount of dicing for sprites? I've generally just been setting all of my to 64x64 :\

3
Support / Compression and dicing don't mix well
« on: July 21, 2013, 12:32:00 am »
Hey,

I need to compress my sprite sheets down a lot, at the moment. But every time I do, regardless of the compression type I choose, I get lines along all the dicing lines, on every sprite. Is there any way I can get rid of the compression lines without having to undice the sprites, as I don't think I can fit them all in without the dicing. Less dicing may be an option, but that'll just result in less lines (there are a LOT). Am I doing something wrong, maybe?

Thanks~

4
Support / Re: Texture Compression Choices
« on: July 02, 2013, 01:55:04 pm »
Perfect.

Thanks~

5
Support / Texture Compression Choices
« on: July 02, 2013, 10:24:30 am »
Is there any way to have PVRTC compression selected in the SpriteCollection settings? It's wasting a lot of my time to commit the atlas and then compress the texture again when I want to build it.

Thanks~

Pages: [1]