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Messages - BTriana

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Support / Re: Committing Sprite Animations Does Not Show In Anim Lib
« on: August 23, 2013, 11:42:52 pm »
If I correctly understand your problem- try in upper menu : 2D Toolkit > Rebuild Index

This worked after three attempts.

Oddly, the first two rebuilds executed and finished (Unity was unblocked) but the same issue with the tk2dSpriteAnimator was occurring.

Thanks for the help =)

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Support / Committing Sprite Animations Does Not Show In Anim Lib
« on: August 23, 2013, 09:57:34 pm »
I've created a 'tk2dAnimation' and added a single clip to it.  After hitting commit, the animation data is not showing up in the tk2d library like my other existing animations are.

Here were all of my steps:
1. Imported frames as .pngs into Unity as True Color.
2. Created a tk2dCollection.
3. Added frames to tk2dCollection.
4. Committed the tk2dCollection that I created.
5. Created a tk2dAnimation.
6. Created a clip in the tk2dAnimation with the frames from my previously created tk2dCollection.
7. Hit commit on my animation.
8. Created an entity with an Animator component.
9. Attempted to assign my created tk2dAnimation to the Anim Lib member of the Animator component, but did not find the data from my tk2dAnimation in the Animation Library.

What should I be checking to better debug this?

I've been trying to debug what occurs in tk2dSpriteAnimationEditorPopup.cs during the Commit() method, but it doesn't seem like the behavior is any different from my other tk2dAnimations.

Here's a screenshot of the dialog where my Animation data is not showing up.  The names of the existing animation data has been blurred, but my current Animation data would be normally appear here after hitting commit on the tk2dAnimation editor popup.


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Support / Re: Constantly "Rebuilding Index" - Probably VC related
« on: July 18, 2013, 05:42:17 pm »
This should be fixed in tk2d 2.0. What version are you working on?

I am currently using tk2d 2.0 and I am experiencing the same problems mentioned in this post.

Just to restate:

-Clicking on some elements with a tk2dsprite in the inspector (both at runtime and not) causes Unity to enter a frozen state.  A popup appears saying "Rebuilding Index" with a progress bar that runs indefinitely.  I haven’t fully isolated why it’s only some of the tk2dsprites that cause this, but I will post an update when I do.

I have attempted to manually rebuild my indices through the 2D Toolkit panel in Unity, but this doesn’t change the behavior I mentioned above.

tk2d is a great piece of software, but this particular issue is a huge block to my current work flow.  Debug printing transform values for tk2d elements is too slow to implement my tasks (GUI).

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