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Add-ons and Extensions / 2D Platform Controller
« on: July 23, 2013, 12:56:04 am »2D Platform Controller
The 2D Platform Controller is a character controller for 2D and 2.5D platform games. It is an alternative to physics based or character controller based controllers.
The 2D Platform Controller works seamlessly with 2D Toolkit and includes a complete sample level built using 2D Toolkit.
Play the game HERE
or
Watch it on YouTube
Feature List
- Works with any colliders including mesh colliders.
- Handles sloped platforms.
- Simple model for adding your own platform types. Sample include moving platforms, ice, and conveyer belts.
- Double Jump, Wall Jump
- Event based animation with 2D and 3D samples.
- Many parameters to control how your character "feels".
- Works on mobile.
- Simple but effective mobile touch controller included.
- Full source so you can adapt as needed.
- Easy support for mutable hitboxes (e.g. characters who change shape, or can duck).
- Pass through platforms.
- Climbable ladders and areas (vines, etc).
- Ledge hanging and climbing.
- Wall sliding.
- Crouching and crouch sliding.
- Samples for enemy AI, fall damage, projectiles, etc.
The 2D Platform Controller is a character controller for 2D and 2.5D platform games. It is an alternative to physics based or character controller based controllers.
The 2D Platform Controller works seamlessly with 2D Toolkit and includes a complete sample level built using 2D Toolkit.
Play the game HERE
or
Watch it on YouTube
Feature List
- Works with any colliders including mesh colliders.
- Handles sloped platforms.
- Simple model for adding your own platform types. Sample include moving platforms, ice, and conveyer belts.
- Double Jump, Wall Jump
- Event based animation with 2D and 3D samples.
- Many parameters to control how your character "feels".
- Works on mobile.
- Simple but effective mobile touch controller included.
- Full source so you can adapt as needed.
- Easy support for mutable hitboxes (e.g. characters who change shape, or can duck).
- Pass through platforms.
- Climbable ladders and areas (vines, etc).
- Ledge hanging and climbing.
- Wall sliding.
- Crouching and crouch sliding.
- Samples for enemy AI, fall damage, projectiles, etc.