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Messages - wei2lee86

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1
Thanks for your help!
My final setup:
First camera = visible fit, native resolution 768x1024, showing normal sprite and text
Second camera = visible fit, native resolution 1024x1024, showing sprite/text that need to keep same size in Landscape/Potrait, and position it in center portion of camera

2
I need to support resolution for iPhone4~5, iPad2~iPad4, all for landscape,potrait orientation, and I have some Text/Sprite i wish to remain scaling behavior as Aspect Fit

Is there a way that this setting only affect certain Text/Sprite ?

What I wish is, everything will "visible aspect fill", but certain Text/Sprite remain same size(as aspect fited) in either landscape/potrait.

3
Can you explain more about "make pixel perfect" ? How ?

4
I have 2d toolkit project setup for iPhone, iPad.
My problem is : when the device orientation change, the Sprite/Text become smaller.

I am aware of it is default behavior for 2d toolkit for supporting multiple screen resolution (its aspect fit my Native Resolution to actual Screen resolution)
However in this project I need the text to remain same size in either device orientation (I will setup all of my Sprite/Text in the center portion of the Screen)

Please help me to keep text/sprite same size in either device orientation.

*I am not looking for make the Sprite/Text Same size from photoshop to Unity
I am looking for how to make it same size on screen between orientation. Please see attachment "Landscape", "Potrait", the Text has different on screen size.

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