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Messages - PaulForest

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Support / Re: button doesn't work in unity3d 4.2
« on: July 25, 2013, 04:49:21 pm »
Hi guys,

We ran into the same issue, and we were able to track down the source of the problem. 

The issue is that in Unity < 4.2, Input.multiTouchEnabled returned false in the Unity editor.  Now it returns true.

The workaround is to use preprocessor conditionals.

So change:

#if !UNITY_FLASH
         if (Input.multiTouchEnabled)
...

to

#if !UNITY_FLASH && !(UNITY_EDITOR || UNITY || UNITY_STANDALONE_OSX || UNITY_DASHBOARD_WIDGET || UNITY_STANDALONE_WIN  || UNITY_STANDALONE_LINUX)
...

Will email the fixed file to your support email. 

Thanks again for a great product, guys!

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