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Messages - robmpreston

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Support / Re: CharacterController Player Sliding
« on: August 09, 2013, 04:28:35 pm »
I am still noticing it a bit, for the most part moving in the +-z and +x position works fine, but -x sometimes lags, slows down or stops. Any idea why this is? Could it be some settings in my character controller?

I can't think of anything, but if you create a sample to repro it I'll be happy to look.
Yep, will definitely do that tomorrow morning when I finally have time. Thanks for your help.

2
Support / Re: CharacterController Player Sliding
« on: August 08, 2013, 02:46:42 pm »
I am still noticing it a bit, for the most part moving in the +-z and +x position works fine, but -x sometimes lags, slows down or stops. Any idea why this is? Could it be some settings in my character controller?

3
Support / Re: CharacterController Player Sliding
« on: August 07, 2013, 11:55:21 am »
Played with it some more - pretty sure the problem was something with the settings on the Character Controller itself. Seems to be working well now.

4
Support / Re: CharacterController Player Sliding
« on: August 06, 2013, 04:47:19 pm »
Thanks. I'll try to create a small demo tonight to send over to you.

5
Support / Re: CharacterController Player Sliding
« on: August 05, 2013, 05:27:45 pm »
Yes, as I said I changed all of my camera and movement code from y to z, so I am moving x and z instead of x and y. Otherwise the code is identical.

6
Support / Re: CharacterController Player Sliding
« on: August 05, 2013, 04:33:06 pm »
Ok, got that all set up perfectly and changed all my movement code from y to z. The only weird thing now is when I use the Move() for my character controller, he moves slowly no matter what (like 1 pixel each time) even if my speed is set high.

7
Support / Re: CharacterController Player Sliding
« on: August 05, 2013, 01:11:19 am »
Most of my previous game development has been in a 2D environment so I'm not too familiar with the 3d setup. I rotated my map and sprites as suggested, and tried to set my camera similarly but get nothing displayed. If I mess with it, I can get the map to show somewhat but not correctly so I guess I just don't get it right now. Sorry if I'm coming off stupid here, but I guess I'll give up on this idea for now.

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Support / Re: CharacterController Player Sliding
« on: August 04, 2013, 05:44:30 pm »
All you do is take the tilemap and set rotation to X:90 Y:0 Z:0
Set the player to the same thing, and you're done.

Ok did that, but what would be the proper settings for the camera in this case for it to show anything?

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Support / Re: CharacterController Player Sliding
« on: August 04, 2013, 01:51:21 pm »
I can't really make out anything in that video. Try posting to youtube or something, the encoding looks like its messed everything up.
Anyway- one thing I noticed was that you're moving the character controller on XY.

One thing to note though - If you need to do top down movement, you should rotate the tilemap so it lies on the XZ plane, and rotate all your sprites so they do the same thing. The character controller won't slide along the Y axis, but behaves perfectly on the XZ plane.
Hello,

Could you give me some guidance on how to do this? A simple example would be great, thanks.

10
Support / Re: [FIXED] [2.1] Collision Breaks?
« on: August 04, 2013, 04:14:17 am »
Glad I used the search feature. Was having this exact same issue, changing the collider depth fixed it straight away! Thanks!

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