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Messages - darebak

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Support / Re: how to setup colliders programatically
« on: August 07, 2013, 10:38:23 pm »
I was using mesh collider because i'm new to unity so im still a little bit lost. Your example works perfectly, thanks a lot.

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Support / how to setup colliders programatically
« on: August 07, 2013, 07:01:44 pm »
Hi,
i'm trying to setup collider programatically but so far i didn't succeed. I've tried this:
               
Code: [Select]
                tk2dSpriteCollectionSize sz2 = tk2dSpriteCollectionSize.Default();
_sprite = tk2dSprite.CreateFromTexture(texture, sz2, new Rect(0,0,texture.width, texture.height), new Vector2(0,0));

GameObject go = new GameObject();
MeshCollider collider = go.AddComponent<MeshCollider>();
collider.bounds = new Bounds(new Vector3(0,0,0), new Vector3(10,10,1));

_sprite.collider = collider;

However this doesn't work because _sprite.collider is read only. How can i attach the collider to _sprite? Thanks in advance.

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