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Support / Dimensions of a tk2dsprite
« on: August 17, 2013, 07:04:28 pm »
Hello
I am having some trouble with the correct methods to set the width/height of a sprite. The issue boils down to the fact the "scale" of the sprite is not related to the pixel dimensions (where 1 meter = 1 pixel).
Im not sure if this means my tk2dcamera is setup incorrectly or not?
But Im getting the bounds of an object and trying to resize a sprite to the bounds. So I am setting the "scale" of the tk2dsprite but the problem stems from the fact the sprite width and height is "420x100" and yet setting the sprite scale to 1:1 means the sprite is 320x320.
So, the two dont translate well. But I assumed pixel perfect (pixels-per-meter = 1) would ensure the sprite itself would be 420x100 in scale...? Or am I wrong..
Thanks
I am having some trouble with the correct methods to set the width/height of a sprite. The issue boils down to the fact the "scale" of the sprite is not related to the pixel dimensions (where 1 meter = 1 pixel).
Im not sure if this means my tk2dcamera is setup incorrectly or not?
But Im getting the bounds of an object and trying to resize a sprite to the bounds. So I am setting the "scale" of the tk2dsprite but the problem stems from the fact the sprite width and height is "420x100" and yet setting the sprite scale to 1:1 means the sprite is 320x320.
So, the two dont translate well. But I assumed pixel perfect (pixels-per-meter = 1) would ensure the sprite itself would be 420x100 in scale...? Or am I wrong..
Thanks
