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Messages - AndyJ710

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1
Support / Re: Snapping Scrollable Area?
« on: January 13, 2014, 08:27:23 pm »
Thanks for the tip. I am still super new to this programming stuff but I will certainly try some if statement using that. Thank you!

2
Support / Re: Snapping Scrollable Area?
« on: January 13, 2014, 07:33:01 pm »
Please please, am I dying to get a snapping scrollable area. Nothing else on the Asset Store really works like that. At least not along with the other features you have already put here. I really want to use a snapping scrollable area for my main world select screen.

Around when would you expect this to be implemented?

Thank you!

3
Support / Re: Remove sprite after finishing animation
« on: October 09, 2013, 12:39:14 am »
Awesome. Thanks for the quick response!

That link/tip worked like a charm.

4
Support / Remove sprite after finishing animation
« on: October 08, 2013, 04:50:51 pm »
I'm definitely a newb so apologize if this is a redundant question (though I've searched the FAQs and this forum and can't find the answer)...

I'm trying to remove a sprite after I instantiate it and it is completed animating. I am using javascript to do this. I am able to instantiate the sprite and then animate it but not sure what to do once it's done animating. How do I remove the game object?

For example, I have coins that I want to animate sparks and particles at the location of the coin once the coin is collected.

I'm mainly afraid that if I use a blank PNG frame at the end of the spark animation (so it's visibly gone to the user) that collecting too many coins will start to hinder performance because of all the new (invisible) sprites being used.


Thanks for any tips anyone can think of!!!

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