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Support / Re: Sprite positioning is scaling
« on: March 13, 2014, 08:03:17 pm »
Thanks, so it's as I was suspecting. Has it always been this way or am I just not remembering it as I thought that originally it was running 1:1.
The 100 seems to be the default because according to the 2dToolKit docs, it works better with Unity. If I change it to 1 is this going to be a problem, or should I use Zoom Factor to solve the issue. If I set ZF to 0.01 then from my admittedly simple tests, the positioning seems to work well.
The 100 seems to be the default because according to the 2dToolKit docs, it works better with Unity. If I change it to 1 is this going to be a problem, or should I use Zoom Factor to solve the issue. If I set ZF to 0.01 then from my admittedly simple tests, the positioning seems to work well.

) and you'll see it start to happen.