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Messages - MagicFred

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1
Support / Is it possible to overwrite a 2DTK Font in unity?
« on: May 13, 2014, 07:24:43 pm »
Hi everybody,

I had a font without accent that I used in my game.
As the game will have multiple languages, I need to change my font to add the more possible characters.
Ideally, to have the same texture sharing Latin, Chinese and Japanese.

I tried to keep the same prefab and change Asset Text and Texture to ensure that all my game text fields are changed simultaneously.
Unfortunately, the change did not work right. The font is completely broken.

Creating a new font and using the same Asset Text and Texture files, it works.
But you have to change all text fields of the game by myself!

Any ideas, solutions?

Thank you.

2
Support / Re: Blurry Font and no Outline
« on: September 09, 2013, 08:12:10 pm »
Thank you! It works!!  :D





Now, it's time to investigate on the letter spacing.

3
Support / Re: Blurry Font and no Outline
« on: September 09, 2013, 07:38:00 pm »
Yes, the blurriness...

Where I can set mitmaps please?

4
Support / Re: Blurry Font and no Outline
« on: September 09, 2013, 05:11:28 pm »
Thank you for the answer but the problem is still here.  :'(

5
Support / [SOLVED] Blurry Font and no Outline
« on: September 09, 2013, 04:50:31 pm »
Hello,

I use BMFont and I followed all tutorials like "Preparing a font".
But, nothing works well... My font is blurry and without outline... :(

Here are my steps:

01.


02.


03.


04.


05.


06. The result!


Note that the text "0%" is clean. The text Mesh uses DemoFont provided in the 2dtk package.

What did I do wrong?

Thank you! :)

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