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Messages - blameMike

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1
Support / Re: Best Shader To use for a sprite
« on: September 26, 2013, 01:28:40 am »
Awesome! Thank you.

2
Support / Best Shader To use for a sprite
« on: September 24, 2013, 05:55:22 pm »
I get a white outline on my sprite when it's against a dark background. I'm currently using the tk2d/Blend2TextVertexColor shader. Is there a better shader to use for this, or perhaps this is another issue?

http://d.pr/i/Bb3w

Thanks.

3
Support / Re: Flickering Black Lines
« on: September 20, 2013, 06:08:20 pm »
Thanks so much. I'll give it a shot.  :)

4
Support / Re: Flickering Black Lines
« on: September 20, 2013, 05:19:47 pm »
If I round my camera coordinates I always get 0, and the camera doesn't following. I'm using a tk2d Camera, and this script to make it follow the character. Is there a better way to make it follow?


   void Update () {
      float yDelta = target.position.y - transform.position.y;
      float xDelta = target.position.x - transform.position.x;
      transform.Translate( Mathf.Round(xDelta * Time.deltaTime), Mathf.Round(yDelta * Time.deltaTime), 0.0f);
   }

5
Support / Re: Flickering Black Lines
« on: September 19, 2013, 03:51:49 pm »
Thanks so much for the replies. I will give those a try, and report back.

6
Support / Flickering Black Lines
« on: September 19, 2013, 01:33:07 am »
I'm facing kind of a weird situation where my sprites seem to flicker when they stop moving. Black lines disappear and then reappear. I'm using a sprite collection and sprite animator on a GameObject with raycasters.

This video illustrates the issue. Any help would be greatly appreciated! Thanks in advance.

https://vimeo.com/74881319

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