Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - alok1974

Pages: [1]
1
Support / Re: Automating Sprite Collection Creation
« on: February 18, 2014, 03:33:53 pm »
Ok great, but till then I guess I will have to go the runtime generation. Btw, when is 2.4 supposed to be released ?

2
Support / Automating Sprite Collection Creation
« on: February 17, 2014, 09:07:13 pm »
I have a lot of sprites textures (about hundreds) from which I want to create sprite collections to be used for animation.

What is the best workflow to automate this process.

I was thinking of creating the sprite collection at runtime, which I can do by creating sprite collection data. But this approach means that everything has to be dynamically created down along the animation pipeline. That means, I have to create the sprite collection data, then send it a sprite collection game object, then dynamically create a clip from this sprite collection and then dynamically add this clip to a sprite animation to finally use it.

This is all a lot of dynamic creation.

I was wondering if there is a way I can just create the data statically without having to use editor, so that it can be opened even when the game is not running just like a normal sprite collection through editor?

Pages: [1]