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Support / Re: Whack a Mole Tut Help/Basic Questions
« on: September 23, 2013, 12:39:00 pm »
Hey there,
I just started your 2DToolkit tutorial there and I am currently on the Creating the GameObjects page. I am stuck on steps 11 to 13.
" Change both of these values to 64 and click 'Apply'. This will split each of the images up into 64 x 64 blocks"
When I did this, (highlighted the 5 field images and selected diced and clicked apply) red boxes appeared like so:
http://imagesup.net/?di=16137993581616
I never seem to get this:
unikronsoftware.com/2dtoolkit/doc/2.10/tutorial/whack_a_mole/img/atlas_dice.png
I went to settings and changed Max Size to "2048". I still seem to get the "Unable to fit textures in requested atlas area" when I click commit.
I also notice my Atlas Width, Atlas heigh and Atlas Wastage are all zero where as you have numbered values like 1024,2048 and 19.81%. If that means anything.
Any help is appreciated.
I just started your 2DToolkit tutorial there and I am currently on the Creating the GameObjects page. I am stuck on steps 11 to 13.
" Change both of these values to 64 and click 'Apply'. This will split each of the images up into 64 x 64 blocks"
When I did this, (highlighted the 5 field images and selected diced and clicked apply) red boxes appeared like so:
http://imagesup.net/?di=16137993581616
I never seem to get this:
unikronsoftware.com/2dtoolkit/doc/2.10/tutorial/whack_a_mole/img/atlas_dice.png
I went to settings and changed Max Size to "2048". I still seem to get the "Unable to fit textures in requested atlas area" when I click commit.
I also notice my Atlas Width, Atlas heigh and Atlas Wastage are all zero where as you have numbered values like 1024,2048 and 19.81%. If that means anything.
Any help is appreciated.
