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Messages - Trisonte

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Support / Re: Doubt about maps development (non tiled)
« on: October 21, 2013, 04:44:59 pm »
Thanks a lot! I didn't know about the Static Sprite Batcher!

Another quick question, if I want a non tiled background on my game, how should I handle this? For example, if we are developing for a native resolution of 1280x720, the background should be composed of one sprite with a giant picture in it ((X>1280) x 720)? Or we should divide the background into many sprites (horizontally) containing separate parts of the picture?

Thank you!

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