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Support / Re: Tk2D Bundling - Duplicate Memory?
« on: October 31, 2013, 04:56:40 am »
I'm about to start a new project and I would like to use asset bundles for platform sizes 1x, 2x, and 4x to help with bloat. I was wondering if you could elaborate on how to manually create 2x and 4x atlases/sprite collections. You also mention that "The code is all there"; where is this code that you speak of?
Thanks
p.s. I know this thread is a little old. Let me know if I should create a new one.
Thanks
p.s. I know this thread is a little old. Let me know if I should create a new one.
