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Support / Re: editor textmesh text
« on: April 01, 2014, 11:38:52 am »
it's ok... i found it 
tq for your help... or atleast giving me a clue

tq for your help... or atleast giving me a clue
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There is a bug in tk2dUIManager when the near clip plane is negative. Please change the following code to fix it.
tk2dUIManager.cs, line 657
fromCode: [Select]if (Physics.Raycast( ray, out hit, currCamera.HostCamera.farClipPlane, currCamera.FilteredMask )) {toCode: [Select]if (Physics.Raycast( ray, out hit, currCamera.HostCamera.farClipPlane - currCamera.HostCamera.nearClipPlane, currCamera.FilteredMask )) {

... was bugging me for quite a while.

What camera are you using,the provided tk2dcamera setup in the "create" section of the hierarchy panel.
and what i the position of the camera vs button? Is there a hierarchy?\