I asked a few questions over on the Unity forums, however the post wasn't directly related to 2dtk and didn't get much attention, so I'm reposting it here with a few more questions:
I'm considering giving Unity another chance, however I have a few questions beforehand:
- How easy is it to make a top down 2d game in Unity3D?
- Is it possible to make a procedurally generated 2d (Top down, of course) game using the free version? I don't plan on making use of scenes for levels, but rather creating the entire (Fairly large) worlds on the fly. I already know all of the logic behind doing something like this, just not with Unity. From what I've read in the past, it sounds like I have to load every single asset I plan to use in the world ahead of time, which obviously isn't ideal... Or am I wrong? I'd be really interested in any articles or tutorials regarding this. Or just experiences.
Now for some more questions:
- What kind of performance can I expect given my game type*? Unity's rendering engine doesn't really seem designed for 2d, so I'm a bit concerned.
- What's going to happen to 2dtk when 4.3 comes out?
- I looked through the showcase forum a bit, however most of the games I found were platformers... Are there many, if any, top down 2d games made with 2dtk? If so, where?
- Is it possible to apply shaders to portions of the map? I.e. water tiles with shaders applied.
- How well does 2dtk do with loading and unloading resources on the fly (In Unity free)? Obviously with a procedural world it'd be a bad idea to load everything at once.
*I plan on using 2dTK to make a top down, Zelda: A Link to the Past style RPG, but procedurally generated (Completely in-code). Ideally with huge world sizes.