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Messages - grayger

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Support / Re: Making levels with objects
« on: November 07, 2013, 02:19:24 pm »
Thanks all.

@robertwahler: Yes, Tiled is a good example.
@unikronsoftware:

 
You can use the tk2d tile map editor for all the regularly spaced apart bits, and simply place normal sprites in the scene where you need them.

Does placing normal sprites mean placing prefabs of the sprites on a stage? In tk2d TileMap implementation, each tile placed is not a prefab but a data which will be loaded to construct a map, isn't it?

Like TileMap view (Paint/Color/Data/Settings), I would like to select a sprite from sprite list, and locate it to a map.
Is it a reasonable feature? If so, I will try to see your code to make a customized one.  :)


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Support / Making levels with objects
« on: November 06, 2013, 04:15:59 pm »
Hi,

I am making a platformer and finding a solution for making levels.
Each level has many objects with various size. The tilemap of tk2d is grid-based; all tiles should be same in size and there is no object layer.

Till now, I made prefabs of objects and located them on a scene. It is very inconvenient.

Is there any tool for level design (tk2d-friendly)? Should I make my own tool?

Thanks

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