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Messages - Svampson

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Support / Re: Draw order is messed up when using Perspective Camera
« on: April 18, 2012, 08:24:28 pm »
Thanks for your help!

I'm probably gonna wait until I'm almost ready to release (which should take a couple of months) before I start messing around with that, and if I'm lucky the dynamic sprite batcher/something similiar will be ready by then so I can use that :)

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Support / Re: Draw order is messed up when using Perspective Camera
« on: April 18, 2012, 12:07:05 am »
I've thought about giving them different render queue values, but that would probably result in some oddness when two characters overlap slightly

And they are pretty reliant on animating so the second option probably wouldn't work

The 2 camera solution sounds interesting, but would it work in cases where the 3D geometry overlaps the characters? And if it would then I would appreciate if you could elaborate :D

Oh, any ETA on your permanent solution? I'm not in a real hurry or anything just wondering :)


A screenshot to show the perspective I'm going for.


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Support / Draw order is messed up when using Perspective Camera
« on: April 17, 2012, 09:40:03 pm »
So in the game I'm working on the characters consists of two parts (head and body) and when I'm using perspective camera the head (which is slightly behind the body) starts drawing in front of the body depending on the distance from the camera.
Is there a way to solve this or is it an inherent flaw with Unity? I would really prefer using the perspective camera (Since it looks way better when using 3D environments)

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