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Messages - zzeettoo

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Support / Re: Moving platforms in a tilemap
« on: December 10, 2013, 03:12:56 pm »
i'll have my try on that, thanks

2
Support / Moving platforms in a tilemap
« on: December 10, 2013, 12:55:12 pm »
Hi there.
I create a 2d platformer with basic tilemaps as my levels.
I implemented the character to stay on mofing platforms by using raycasts to detect them, etc...

My question is: how do i create moving tiles? Is there a way to do this within the tilemap painting or even in imported tdx data from the tiled-editor? Or do i have to create additional sprites, independent from the tilemap in order to have them animated? if so, what is the best way to animate them?

I read through different threads and most people said, that it is not possible to move certain tiles within a tilemap. But shouldn't it be possible to move them if created within an own tilemap object?
Or maybe having some tiles as prefabs as explained in the tilemap tutorial could be a solution?

Would be nice if anyone could come up with some kind of suggestion in which direction to go as i am reallly stuck right now.

3
Support / Re: Create tilemap/tiles with tags or layers
« on: December 07, 2013, 08:56:43 pm »
thanks! that was what i was looking for ;)

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Support / Re: Create tilemap/tiles with tags or layers
« on: December 06, 2013, 07:03:25 pm »
Okay, seems legit ;)
But it should be no problem to simply change the layer or the tag of all tiles or lets say all chunks right?
So if i want all my tile chunks to be created with the tag or the layer 'floor', how would i do this in order to not do it by hand everytime i commited a change to my tiledata?

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Support / Create tilemap/tiles with tags or layers
« on: November 28, 2013, 09:53:28 pm »
Hi there, i've been looking for an option to create a tilemap(within unity, no tiled editor or soemthing). And to set a specififc layer or tag for the gameobjects which will be created.
So i can obviously do this myself, but i would have to do this after every change and commit to my tilemap data as the default has no tag oder layer.

Moreover i wonder if this would be possible as a kind of property for a single tile.
So lets say i have some even floor tiles and some slope tiles. I would like to have all slopes a 'slope' layer or tag.
Is this possible or is there a workaround so i can still draw my tilemap within unity without having to create my slopes seperately?

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