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Support / Re: Max number of tile map layers
« on: August 04, 2016, 02:30:10 am »
Thanks for the reply. I was thinking of using different layers for tile transitions. Though it is possible for there to be quite a few on a space. In practice there should only be a couple overlaps per tile so sounds like it will work out just fine.
Also because the map is static without colliders, even if it were slow, the cost would only have to be paid once per buildMap call, not every frame if I understand correctly what is going on under the hood
Also because the map is static without colliders, even if it were slow, the cost would only have to be paid once per buildMap call, not every frame if I understand correctly what is going on under the hood
