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Support / Re: How to get delegate added to OnClickUIItem to work
« on: December 05, 2013, 07:06:03 pm »
Ok, I think I know what went wrong.
1. I did not have a tk2dUICamera attached to the tk2dCamera I was using to draw the scene (I mistakenly thought it wasn't necessary to do that in the latest version of 2D Toolkit).
2. Although I did have a 3D box collider on the sprites in Unity 4.2, when I upgraded to Unity 4.3.1 (Unity 4.3.0 was too unstable for me to use) I tried using 2D box colliders for the sprites (which are square shaped). So thanks for pointing that out. Will 2D Toolkit allow using Unity's new 2D colliders in a future release?
Thanks so much again.
1. I did not have a tk2dUICamera attached to the tk2dCamera I was using to draw the scene (I mistakenly thought it wasn't necessary to do that in the latest version of 2D Toolkit).
2. Although I did have a 3D box collider on the sprites in Unity 4.2, when I upgraded to Unity 4.3.1 (Unity 4.3.0 was too unstable for me to use) I tried using 2D box colliders for the sprites (which are square shaped). So thanks for pointing that out. Will 2D Toolkit allow using Unity's new 2D colliders in a future release?
Thanks so much again.

