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Support / Re: Correct workflow setup for multiple resolutions...
« on: April 17, 2013, 04:44:16 pm »
Thank you for clarifying the use of the software.
I have to say, your support is second to none. Unity gave artists like myself a unique opportunity to become an indie developer that just wasn't possible before. This must be frustrating for yourself though when you're answering questions that must seem obvious to you. I'm going to go through all of your videos and documentation again to make sure I thoroughly understand everything to keep your disruption down to an absolute minimum.
I answered a poll on the software recently, and like myself the vast majority of your customers seem to be new to Unity and the the 2D Toolkit. If I might make a suggestion here - If you ever have the time (probably doubtful) A basic grounding on the problems that occur from outputting to multiple devices might be added as a prequel to your documentation, and how the 2D Toolkit gets round it. This would be really helpful to new developers, giving them (and myself) a better understanding of why those functions are there.
The 2D Toolkit is like a huge missing chunk from Unity that should have been in there. Hats off to you sir!..
Thanks,
Harry
I have to say, your support is second to none. Unity gave artists like myself a unique opportunity to become an indie developer that just wasn't possible before. This must be frustrating for yourself though when you're answering questions that must seem obvious to you. I'm going to go through all of your videos and documentation again to make sure I thoroughly understand everything to keep your disruption down to an absolute minimum.
I answered a poll on the software recently, and like myself the vast majority of your customers seem to be new to Unity and the the 2D Toolkit. If I might make a suggestion here - If you ever have the time (probably doubtful) A basic grounding on the problems that occur from outputting to multiple devices might be added as a prequel to your documentation, and how the 2D Toolkit gets round it. This would be really helpful to new developers, giving them (and myself) a better understanding of why those functions are there.
The 2D Toolkit is like a huge missing chunk from Unity that should have been in there. Hats off to you sir!..
Thanks,
Harry
