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Messages - Dunkelheit

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1
Support / Re: Painting tagged tiles
« on: December 19, 2013, 12:24:51 am »
So I have to continue to use the way I mentioned before. When I get a spare time I'll take a look at this solution you have said it.

2
Support / Re: Painting tagged tiles
« on: December 18, 2013, 04:48:13 pm »
If you have another way to achieve it, please let us know.

3
Support / Re: Painting tagged tiles
« on: December 18, 2013, 04:47:23 pm »
I was changing one thing here and I realize a solution, but unfortunately I had to create a prefab to achieve this.

- Create a sprite of selected image;
- Add Box Collision2D (4.3+ Unity);
- Custom your layer or tag as well (my intention was that);
- Drag this object to your project as prefab;

- Now go to tileset map properties and navigate to "Data" tab;
- Select your appropriate tileset and at the bottom, drag out your prefab there;

Now the tileset wil behave the prefab behavior.

4
Support / Painting tagged tiles
« on: December 18, 2013, 02:29:28 pm »
I bought this asset specially to build my level using tileset map instead to use like 4.3 map does (it isn't a tileset map, at all), however I found a problem. I can't tag a tile and I need it, because to my player char jumps need to use linecast to check the tiles tag, if the tag is "grounded" so he can jump. Not found a clue in the documents I've saw so far.

Any suggestion?

Thanks!

5
Support / Broken link
« on: December 17, 2013, 08:06:11 pm »
I'm new here and I'm following this tutorial and in the section "Part 4 - Colliders" its suppose to point to this tutorial where the link is broken. I've found another broken link but I don't remember right now, If I notice something else I'll let you know!


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