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Support / Re: Platform specific atlas optimizations
« on: April 08, 2014, 11:54:48 am »
Awesome, commenting out line 116 (proxy.maxTextureSize = (int)(proxy.maxTextureSize * scale)) did the trick.
I think it's worth adding this is as default in 2dtk, or at least allowing users to do this through the sprite collection editor as the performance gains may be significant.
I think it's worth adding this is as default in 2dtk, or at least allowing users to do this through the sprite collection editor as the performance gains may be significant.
