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Messages - user1900

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1
Ok. I thought as much! Thank you for your response!

2
Sure.

I have a prefab which contains a button (tk2dUIItem). In the Send Message Target I attached a GameObject which contains a Script. In this Script I have a function and this function is assigned to the Send Message Target. It is saved until I run my Application or editing the prefab or just swich between scenes. Is it possible to save the GameObject (only exist in the Scene) with a prefab? I guess my error occurs because I assigned a GameObject which only exist in the Scene so the prefab is not able to save when switching scenes?

3
Is there a fix available for this bug? The link doen't work for me.

Or does someone else has a solution for this problem. Otherwise I can also attach a script which detact a mouse down event?

Btw: I am using Version 2.3.3 and the Bug is still present. Thanks in advance!

4
Support / Re: Sprite Collection Editor won't show up
« on: January 13, 2014, 12:04:10 pm »
Yes that solution works for me.

Now all of my Unity windows a reset but nothing major. I can place them to the old positions. The important thing is that the sprite collection editor is visible again.

Thank you very much for your fast response!

5
Support / Re: Sprite Collection Editor won't show up
« on: January 13, 2014, 11:46:32 am »
I have exactly the same problem. But I don't know how to change the position. If you mean the position of the transform, it is already on pos 0,0.

Of course it works in a new project I have created for testing but in my current project the sprite collection editor remains hidden...

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