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Support / Re: Change 2dTk shader of sprite at runtime
« on: January 16, 2014, 11:49:17 am »
Wow, thanks for your fast reply!
Now it works!
Is this method the best method (performance wise) to change the render style of a sprite to additive rendering during runtime?
Now it works!
Is this method the best method (performance wise) to change the render style of a sprite to additive rendering during runtime?

. I guess that's because Unity can't find the "AdditiveVertexColor" shader. I tried to put the shader in a Resources folder but that didn't worked either.