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Support / Re: Possible to detect trigger enters with each frame?
« on: July 20, 2014, 01:25:53 am »
Turned out it was an issue with 3D Physics. The moment I switched over to 2D it worked perfectly. Thanks for the suggestion.
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Do you have a kinematic rigidbody on it, and are you using 2d or 3d physics?
I'm still new to 2D tool kit & unity but I noticed when I play an animation it will only detect the initial trigger enter event and any further frames will not register a trigger event. Is there a way around this? Basically I have a 2d top-down shock wave and I have it set up so anything in the shock wave is killed. The box collider around the shock wave gets larger with each frame so I just need a way to have a trigger enter event take place with each frame.
If it works, it should be able to destroy game objects as the shockwave increases.
Any ideas or help would be appreciated!